August 14 @ 7:00 pm – 9:00 pm EDT

๐ Hackforge HQ (300 Ouellette Ave, Unit 210) & Online Via Zoom
๐ป๐ฅHybrid
๐ฒ Free
After a smashing success in January, Shader Playground returns!
Whether you joined us last time or are jumping in for the first time, Shader Playground Part II is your chance to create stunning real-time visuals with GPU programming, right in your browser.
This August session is all about making cool stuff.
But this isnโt just any playground session, weโll be launching a ShaderToy competition, where you’ll have the entire month to create your own original shader using Shadertoy. During this work session, you’ll be able to brainstorm ideas, experiment with GLSL, get feedback, and refine your entry alongside other participants, all in a super collaborative environment.
In September, we’ll showcase the submissions and announce the winners. Entries will be judged by Hackforge leadership and staff.
Please note that all entries are subject to our Code of Conduct.
For full information, rules, and eligibility, please visit the competition webpage.
Whether you’re interested in graphics programming, creative coding, or simply making cool things on your screen, Shader Playground is a fun, low-pressure way to explore the power of the GPU.
No prior graphics experience is required, just bring your curiosity and a willingness to experiment.
What you’ll take away:
- Hands-on experience writing GPU-based pixel shaders in GLSL and creating interactive visual effects.
- A deeper understanding of how graphics programming leverages massively parallel execution.
- A start on a shader you can submit to the competition, along with new creative coding techniques you can apply to future projects (including Global Game Jam).
๐ August 14th
๐ฆ 7-9 PM
๐Hackforge HQ (300 Ouellette Ave., Unit 210) & Online via Zoom
๐ฌ Interest Group: General
๐๏ธ RSVP for Zoom Here
๐ฅ RSVP in Person Below
In-Person RSVP
Shader Playground II

